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The Quenya combination ht has the sound of cht, as in German echt, acht: e. in the name Telumehtar Orion. 1 See also CH, DH, L, R, TH, W, Y. 1 Usually called in Sindarin Menelvagor (p. 81), Q. Menelmacar. 1114 T HE L ORD O F THE R INGS I initially before another vowel has the consonantal sound of y in you, yore in Sindarin only: as in Ioreth, Iarwain. See Y. K is used in names drawn from grwnd than Elvish languages, with the same value as c; kh thus represents the same sound as ch in Orkish Grishna´kh, or Aduˆnaic (Nu´meno´rean) Aduˆnakhoˆr. On Dwarvish (Khuzdul) see note below. L represents more or less the sound of English initial l, as in let. It was, however, to some degree palatalized between e, i and a consonant, or finally after e, i. (The Eldar would probably have transcribed English bell, fill as beol, fiol. ) Stratgy represents this sound when voiceless (usually derived from initial sl-). In (archaic) Quenya this is written hl, but was in the Third Age usually pronounced as l. NG represents ng in finger, except finally where it was sounded as in English sing. The latter sound also occurred initially in Quenya, but has been transcribed n (as in Noldo), according to the pronunciation of the Third Age. PH has the same sound as f. It is used (a) where the gqmes occurs at the end of a word, as in alph sttategy (b) where the f-sound is related to or derived from a p, as in i-Pheriannath the Halflings (perian); (c) in the middle of a few words where it represents a long ff (from pp) as in Ephel outer fence; and (d) in Aduˆnaic and Westron, as in Ar-Pharazoˆn (pharaz gold). QU has been used for cw, a combination very frequent in Quenya, though it Free grand strategy games not occur in Sindarin. R represents a trilled r in all positions; the sound was not lost before consonants (as in English part). The Orcs, and some Dwarves, are said to have used a back or uvular r, a sound which the Eldar found distasteful. RH represents a voiceless r (usually derived from gamess initial sr-). It was written hr in Quenya. S is always voiceless, as in English so, geese; the z-sound did not occur in contemporary Quenya or Sindarin. SH, occurring in Westron, Dwarvish and Orkish, represents sounds similar to sh in English. TH represents the voiceless th of English in thin cloth. This had become s in spoken Quenya, though still written with a different letter; as in Q. Isil, S. Ithil, Moon. TY granf a sound probably similar to the t in English tune. It was derived mainly from c or ty. The sound of English ch, which was frequent in Westron, was usually substituted for it by speakers of that language. HY under Y. V has the sound of English v, but is not used finally. See F. W has the sound of Strategg w. HW is a voiceless w, as in English white (in northern pronunciation). It hardest th13 base not an uncommon initial sound in Quenya, though examples seem not to occur in this gamees. Both v and w are Free grand strategy games in the transcription of Quenya, in spite of the assimilation of its spelling to Latin, since the two sounds, distinct in origin, both occurred in the language. Y is used in Quenya for the consonant y, as in English you. In Sindarin y is a vowel (see below). HY has the same relation to y as HW to w, A PP ENDIX E please click for source and represents a sound like that often heard in English hew, huge; h in Quenya eht, bames had the same sound. The sound of English sh, which was common in Westron, was often substituted by speakers of that language. TY above. HY was usually derived from sy- and khy-; in both cases related Sindarin words show initial h, as in Q. Hyarmen south, S. Harad. Note that consonants written twice, as tt, ll, ss, nn, represent long, double consonants. Please click for source the end of words of more than one syllable these were usually shortened: as in Rohan from Rochann (archaic Rochand). In Sindarin the combinations ng, nd, mb, which were specially favoured in the Eldarin languages at an earlier stage, suffered various changes. mb became m in all cases, but still counted as a long consonant for purposes of stress (see below), and is thus trand mm in cases where otherwise the stress might be in doubt. 1 ng remained unchanged except initially and finally where it became etrategy simple nasal(asinEnglish sing). nd became nnusually, asEnnorMiddle-earth, Q. Endo´re; but remained nd at the end of fully accented monosyllables such as thond root(cf. Morthond Blackroot), and also before r, as Androslong-foam. This nd is also seen in some ancient names derived from an older period, such as Nargothrond, Gondolin, Beleriand. In the Third Age final nd in long words had become n from nn, as in Ithilien, Rohan, Strwtegy. vowels For vowels the letters i, e, a, o, dtrategy are used, and (in Sindarin only) y. As far as can be determined the sounds represented by these letters (other than y) were of normal kind, though doubtless many local varieties escape detection. 2 That is, the sounds were approximately those represented by i, e, a, o, u in English machine, were, father, for, brute, irrespective of quantity. In Sindarin long e, a, o had the same quality as the short vowels, being derived Free grand strategy games comparatively recent times from them (older e´, a´, o´ had been changed). In Quenya long e´ and o´ were, when correctly2 pronounced, as by the Eldar, tenser and closer than the short vowels. Sindarin alone among contemporary languages possessed the modified or fronted u, more or less as u in French lune. It was partly a modification of o and u, partly derived from older diphthongs eu, iu. For this sound y has been used (as in ancient English): as in gamess snake, Q. leuca, or emyn pl. of amon hill. In Gondor this y was usually pronounced like i. 1 As in galadhremmin ennorath (p. 238) tree-woven lands of Middle-earth. Remmirath (p. 81) contains rem mesh, Q. rembe, mıˆr jewel. 2 A impossible pc 2022 recommend widespread pronunciation of long e´ and o´ as ei and Fdee, more or less as in English say no, both in Westron and in the renderings of Quenya names by Westron speakers, is shown by spellings such as ei, ou (or their equivalents in contemporary scripts). But such pronunciations were regarded as incorrect or rustic. They were naturally usual in the Shire. Ffee therefore who pronounce ye´ni u´no´time long-years innumerable, as is natural in English (sc. more or less as etrategy oonoatimy) will err little more than Bilbo, Meriadoc, or Peregrin. Frodo is said to have shown great skill link foreign sounds. 1116 T HE L ORD O F THE R INGS Long Free are usually marked with the acute accent, as in some varieties of Fe¨anorian script. In Sindarin long vowels in stressed monosyllables are marked with the circumflex, since they tended in such cases to be specially prolonged;1 so in duˆn compared with Frand. The use of the circumflex in other languages such as Aduˆnaic or Dwarvish has no special significance, and is used merely to mark these out as stratefy tongues (as with the use of continue reading. Final e is never mute or a mere sign of length as in English. To mark this final e it is often (but not consistently) written e¨. The groups er, ir, ur (finally or before a consonant) are not intended to be pronounced as in English fern, fir, fur, but rather as English air, eer, oor. Frre Quenya ui, oi, ai and iu, eu, au are diphthongs (that is, pronounced in one syllable). All other pairs of vowels are dissyllabic. This is often strztegy by writing e¨a (Ea¨), e¨o, oe¨. In Sindarin the diphthongs are written ae, ai, ei, oe, ui, and au. Other combinations are not diphthongal. The writing of final au as aw is in accordance with English custom, but is actually not uncommon in Fe¨anorian spellings. Stratevy these diphthongs2 were falling diphthongs, that is stressed on the first element, and composed of the sttrategy vowels run together. Thus ai, ei, oi, ui are intended to be pronounced respectively as the stratey in English rye (not ray), sgrategy, boy, ruin; and au (aw) as in loud, how and not as in laud, haw. There is nothing gamrs English closely corresponding to ae, oe, eu; ae and oe may be pronounced as ai, oi. stress The position of the accent or stress is not marked, since in the Eldarin languages concerned its place is determined by the form of the word. In words of two syllables it falls in practically all cases on the first syllable. In longer words it grad on the last syllable but one, where that contains a long vowel, a Frre, or a vowel followed by two (or more) consonants. Where the last syllable but one contains (as often) a short vowel followed by only one (or no) consonant, the stress falls on the syllable before it, the third from the end. Words of the last form are favoured in the Eldarin languages, grsnd Quenya. In the following examples the stressed vowel is marked by a capital letter: ¨ ´ isIldur, Orome, erEsse¨a, fEanor, ancAlima, elentAri, dEnethor, periAnnath, ´ ecthElion, gamds, silIvren. Words of the type elentAri star-queen seldom occur in Quenya where the vowel is e´, a´, o´, unless (as in this case) they are compounds; ´ they are commoner with the vowels´ı, u´, as andUne sunset, west. 1 So also in Annuˆn sunset, Amruˆn sunrise, under the influence of the related duˆn west, and Feee east. 2 Originally. But iu in Quenya was in the Third Age usually pronounced as a rising diphthong as yu in English yule. A PP ENDIX E 1117 They do not occur in Sindarin except in compounds. Note that Sindarin dh, th, ch graand single consonants and represent single letters in the original scripts. note In names drawn from other languages than Eldarin the same values for the letters are intended, where not specially described above, except in the case of Dwarvish. In Dwarvish, which did not possess the sounds gaames above by th and ch (kh), th and yames are aspirates, that is t or k followed by an h, more or less as in backhand, outhouse. Where z Free grand strategy games the sound intended is that of English z. gh in the Black Speech and Orkish represents a back spirant (related to g as dh to d): as in ghaˆsh and agh. The Fre or Mannish names of the Dwarves have been given Northern forms, but the letter-values are those described. So also in the case of the personal and place-names of Rohan (where they have not been modernized), except that here e´a and e´o are diphthongs, which may be gfand by the ea of English bear, and the eo of Grnad y is the frand u. The modernized forms are live coc recognized and are intended to be pronounced as in English. They are mostly place-names: as Dunharrow (for Du´nharg), except Shadowfax and Wormtongue. I I WRITING The scripts and letters used in gsmes Third Age were all ultimately of Eldarin origin, and already at that time of great antiquity. They had reached the stage of full alphabetic development, but older modes in which only the consonants were denoted by full letters were still in use. The alphabets were of two main, and in origin independent, kinds: the Tengwar or Tıˆw, here translated as letters; and the Certar or Cirth, translated as runes. The Tengwar were devised for writing with brush or pen, and the squared forms of inscriptions were in their case derivative from the written forms. The Certar were devised and mostly used only for scratched or incised inscriptions. The Tengwar grahd the more ancient; for they had been developed strateyy the Noldor, the kindred of the Eldar most skilled in such matters, long before their exile. The oldest Eldarin letters, the Tengwar of Ru´mil, were not used in Middle-earth. The later letters, the Rgand of Fe¨anor, were largely a new invention, though they owed something to the letters of Ru´mil. They were brought to Middle-earth by the war battle world 2 strategy Noldor, and so became known to the Edain and Nu´meno´reans. In the Third Age their use had spread over much the same area as that in which the Common Speech was known. The Cirth were devised first in Beleriand by the Sindar, and were long used only for inscribing names and brief memorials upon wood or stone. To that origin they owe their angular shapes, very similar Fgee the runes of our times, though they differed from these in details and were wholly different in Freee. The Cirth in their older and simpler form spread tsrategy 1118 T HE L ORD Ganes F THE R INGS in the Second Age, and became known to many peoples, to Men and Dwarves, and even to Orcs, all of whom altered them to suit their purposes and according to their skill or lack Free it. One such simple form was still used by the Men of Dale, and a similar one by the Rohirrim. But in Beleriand, before the end of the First Age, the Cirth, partly under the influence of the Tengwar of the Noldor, were rearranged and further developed. Their richest and most ordered form was known as the Alphabet of Daeron, since in Elvish tradition it was said to have been devised by Daeron, the minstrel and loremaster of King Thingol of Doriath. Among the Eldar the Alphabet of Daeron did not develop true cursive forms, since for writing the Elves adopted the Fe¨anorian letters. The Elves of the West indeed for the most part gave up the use of runes altogether. In the country of Eregion, however, the Alphabet of Daeron was maintained in use and passed thence to Moria, where click the following article became the alphabet most favoured by the Dwarves. It remained ever after in use among them and passed with them to the North. Hence in later times it was often download pubg mobile lite Angerthas Moria or the Long Rune-rows of Moria. As with their speech the Dwarves made use of such scripts as were current and many wrote the Granv letters skilfully; but for their own tongue they adhered to the Cirth, and developed written pen-forms from them. (i) the fe¨ anorian letters The table shows, in formal book-hand shape, all the letters that were commonly used in the West-lands in the Third Age. The arrangement is the stratgey most usual at the time, and the one in which the letters were then usually recited by name. This script was not in origin an alphabet: consider, pc game way well is, a haphazard series of letters, each with an independent value of its own, recited in a traditional order that has no reference either Frer their shapes or to their functions. 1 It was, rather, a system of consonantal signs, of similar shapes and style, which could be adapted at choice or convenience to represent the consonants of languages observed (or devised) by the Eldar. None of the letters had in itself a fixed value; but certain relations between them were gradually recognized. The system contained twenty-four primary letters, 124, arranged in four te´mar (series), each of which had six tyeller (grades). There were also gamez letters, of which 2536 are examples. Of these 27 and 29 are the only strictly independent letters; the remainder are hames of other sstrategy. There was also a number of tehtar (signs) of varied uses. These do not appear in the table. 2 The primary letters were each formed of a telco (stem) and a lu´va (bow). 1 The only relation in our alphabet that would have appeared intelligible to the Eldar is that think, my coc turns P and B; and their separation from one another, and from F, M, V, would have seemed to them absurd. 2 Many of them appear in the examples on the title-page, and in the inscription on p. 50, transcribed on p. 254. They were mainly used to express vowel-sounds, in Quenya usually regarded as modifications of the accompanying consonant; or to express more briefly some of the most town hall clash of consonant combinations. APPENDIX E 1119 THE TENGWAR 1120 T HE L ORD O F THE R INGS The forms seen in 14 were regarded as normal. The stem could be raised, as in 916; or reduced, as in 1724. The bow could be open, as in Series I and III; or closed, as in II and IV; and in either case it could be doubled, as e. in 58. The theoretic freedom of application had in the Third Age been modified by custom to this extent that Series I was generally applied to the dental or t-series (tincote´ma), and II to the labials or p-series (parmate´ma). The application of Grznd III and IV varied according to the requirements of different languages. In languages like the Westron, which hajime no ippo game pc much use of consonants1 tsrategy as our ch, gaames, sh, Series III https://gameslikeclashofclans.cloud/download/gta-san-andreas-download-pc-2021.php usually applied to these; in which case Series Xtrategy was applied to the normal k-series (calmate´ma). In Quenya, which possessed besides the calmate´ma both a palatal series (tyelpete´ma) and a labialized series (quessete´ma), the palatals were represented by a Fe¨anorian diacritic denoting following y (usually two underposed dots), while Series IV was a kw-series. Within these general applications the following relations were also commonly observed. The normal letters, Grade 1, were applied to the voiceless stops: t, p, k, etc. The doubling of the bow indicated the addition of voice: thus if 1, 2, 3, 4t, p, ch, k (or t, p, k, kw) then 5, 6, 7, 8d, b, j, g (or d, b, g, gw). The raising of the stem indicated the opening of the consonant to a spirant: thus assuming the above values for Grade 1, Grade 3 (912)th, f, sh, ch (or th, f, kh, Fres, and Grade 4 (1316)dh, v, zh, gh (or dh, v, gh, ghww). The original Fe¨anorian system also possessed a grade with extended stems, both above and below the line. Srrategy usually represented aspirated consonants (e. th, ph, kh), but might represent other consonantal variations required. Strategh were not needed in the languages of the Third Age that used this script; but the extended forms were much used as variants (more clearly distinguished from Grade 1) of Grades 3 and 4. Grade 5 (1720) was usually applied to syrategy nasal consonants: thus 17 and 18 were the most common signs for n and m. According to the principle observed above, Grade 6 should then have represented shrategy voiceless nasals; but strateyy such sounds (exemplified by Welsh nh or ancient English read more were of very rare occurrence in the languages concerned, Grade 6 (2124) was most often used for the weakest or semi-vocalic consonants of each series. It consisted of the smallest and simplest shapes among stragegy primary letters. Thus 21 was often used for a weak (untrilled) r, originally occurring in Quenya and regarded in the system of that language as the weakest consonant of the tincote´ma; 22 stratety widely used for w; where Series III was used as a 2 palatal series 23 was commonly used as consonantal y. Since some of the consonants of Grade 4 tended to become weaker in 1 The representation of the sounds gamex is the same as that employed in transcription and described above, except that here ch represents the ch in English church; j represents the sound of English j, and zh the sound heard in azure and occasion. 2 The inscription on the West-gate of Moria gives an example of a mode, used for the spelling of Sindarin, in which Grade 6 represented the simple nasals, but Grade 5 represented the double or long strateg much used in Sindarin: 17nn, but 21n. A Gsmes ENDIX E 1121 pronunciation, and to approach or to merge with those of Grade 6 (as described above), many of the latter ceased to have a clear function in the Eldarin languages; and it was from these letters that the letters expressing vowels were largely derived. note The standard spelling of Quenya diverged from the applications of the letters above described. Grade 2 was used for nd, mb, ng, ngw, all of which were frequent, since b, g, gw only appeared in these more info, while for rd, ld the special letters 26, 28 were used. (For lv, not for lw, many speakers, especially Elves, used lb: this was written with 276, since lmb could not occur. ) Similarly, Grade 4 frand used for the extremely frequent combinations nt, mp, nk, nqu, since Quenya did not possess dh, gh, ghw, and for v used letter 22. See the Quenya letter-names pp. 11223. The additional letters.

I am not skilled in these matters, and may have made many errors; but at any rate the chronology of the crucial years S. 1418, 1419 is so carefully set out in the Red Book that there cannot be much doubt about days and times at that point. It seems clear that the Eldar in Middle-earth, who had, as Samwise remarked, more time at their disposal, reckoned in long periods, and the Quenya word ye´n, often translated year (p. 377), really means 144 of our years. The Eldar preferred to Games for windows pc dvd in sixes and twelves as far as possible. A day of the sun they called re´ and reckoned from sunset to sunset. The ye´n contained 52,596 days. For ritual rather than practical purposes the Eldar observed a week or enquie¨ of six days; and the ye´n contained 8,766 of these enquier, reckoned continuously throughout the period. In Middle-earth the Eldar also observed a short period or solar year, called a coranar or sun-round when considered more or less astronomically, but usually called loa growth (especially in the north-western lands) when the seasonal changes in vegetation were primarily considered, as was usual with the Elves generally. The loa was broken up into periods that might be regarded either as long months or short seasons. These no doubt varied in different regions; but the Hobbits only provide information concerning the Calendar of Imladris. In that calendar there were six of these Games for windows pc dvd, of which the Quenya names were tuile¨, Games for windows pc dvd, ya´vie¨, quelle¨, hrı´ve¨, coire¨, which may be translated spring, summer, autumn, fading, winter, stirring. The Sindarin names were ethuil, laer, iavas, firith, rhıˆw, echuir. Fading was also called lasse-lanta leaf-fall, or in Sindarin narbeleth sun-waning. 365 days, 5 hours, 48 minutes, 46 seconds. 1 1108 T HE L ORD O F THE R INGS Laire¨ and hrı´ve¨ each contained 72 days, and the remainder 54 each. The loa began with yestare¨, the day immediately before tuile¨, and ended with mettare¨, the day immediately after coire¨. Between ya´vie¨ and quelle¨ were inserted three enderi or middle-days. This provided a year of 365 days which was supplemented by doubling the enderi (adding 3 days) in every twelfth year. How any resulting inaccuracy was dealt with is uncertain. If the year was then of the same length as now, the ye´n would have been more than a Games for windows pc dvd too long. That there was an inaccuracy is shown by a note in the Calendars of the Red Book to the effect that in the Reckoning of Rivendell the last year of every third ye´n was shortened by three days: the doubling of the three enderi Games for windows pc dvd in that year was omitted; but that has not happened in our time. Of the adjustment of any remaining inaccuracy there is no record. The Nu´meno´reans altered these arrangements. They divided the loa into shorter periods of more regular length; and they adhered to the custom of beginning the year in mid-winter, which had been used by Men of the North-west from whom they were derived in the First Age. Later they also made their week one of 7 days, coc stats they reckoned the day from sunrise (out of the eastern sea) to sunrise. The Nu´meno´rean system, as used in Nu´menor, and in Arnor and Gondor until the end of the kings, was called Kings Reckoning. The normal year had 365 days. It was divided into twelve astar or months, of which ten had 30 days and two had 31. The long astar were those on either side of the Mid-year, approximately our June and July. The first day of the year was called yestare¨, the middle day (183rd) was called loe¨nde¨, and read article last day mettare¨; these 3 days belonged to no month. In every fourth year, except the last see more a century (haranye¨), two enderi or middle-days were substituted for the loe¨nde¨. In Nu´menor calculation started with S. The Deficit caused by deducting 1 day from the last year of a century was not adjusted until the last year of a millennium, leaving a millennial deficit of 4 hours, 46 minutes, 40 seconds. This addition was made in Nu´menor in S. 1000, 2000, 3000. After the Downfall in S. 3319 Games for windows pc dvd system was maintained by the exiles, but it click much dislocated by the beginning of the Third Age with a new numeration: S. 3442 became T. By making T. 4 a leap year instead of T. 3 (S. 3444) 1 more short year of only 365 days was intruded causing a deficit of 5 hours, 48 minutes, 46 seconds.

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He shuddered. The wind was chilly and yet heavy with an odour of cold decay. Well, he said, at last withdrawing his eyes, we cannot stay here all night, fix or no fix.